Alright, I guess I’ll keep doing this until I run out of decks here, because people seem to be interested in what I’m running. So today’s Marvel Snap strategy guide is going to be talking about a destruction deck, which revolves around, you guessed it, destroying your own cards, which isn’t as dangerous as it sounds, and is a pretty key mechanic in the game. .
Here’s the deck I’m currently running in Group 3, which required me to buy Death from the rotating token shop so I could really put the icing on the cake here. It also features Wave, making it a version of a “Deathwave” deck that has been quite popular on the ladder for a while. So, here is the list:
1 – The hood – Alright, I’ll just explain one of the core concepts up front, which is that this deck has a bunch of 1 drops that you can safely kill with your own Killmonger (in addition to any enemies that drop) that will drop the cost of the very low death, probably even zero at the end of the game. Play the Hood demon later so as not to kill him with Killmonger
1 – Squirrel Girl – Two dead squirrels and a Killmonger chick to feed the Death machine.
1 – Angel – You can play with him and kill him, or he will replace one of your dead drops later.
1 – New – A staple of the Destroy Deck that will buff the power of all your other cards upon death
1 – Yondú – Yondu is just annoying. I’m not quite sure if he counts as destroying an enemy card. I do not think?
2 – Bucky Barnes – Another essential Destroy Deck item from group 2 that will summon the mighty Winter Soldier after his demise.
2 – Carnage – Well, someone has to start eating all these other cards. Venom can also work here if you have it.
3 – Assassin – For mass 1 drop death as mentioned
3 – Wave – Will reduce Death to 4, or even below that, if other cards have already died. This may be nerfed in the future, as it’s almost too good.
3 – Deathlock – For destroying cards, that’s all
6 – Death – Who you will play on turn 6 probably out of energy, which prepares you to play as well…
6 – America Chavez – Then you can drop both death and her in the same turn. I would mostly avoid playing an early death outside of a Wave summon, since Shang-Chi can execute it.
So at baseline, the strategy is to get a bunch of 1 dropouts, kill them with Killmonger. If you don’t have many, you can try summoning death on turn 4 with a Wave play instead. Either way, death will loom large on the board with a US bonus at the end. Enjoy your victories.
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